KYLYDIAN MUSIC
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Credits

If you were to ask the teams I've worked with in the past, they would tell you my three best qualities are communication, quality and efficiency. Putting the project first is what I do, and it can be shown in my credits. 

​Bitwa Online
Composer

My largest project to date! The soundtrack is around 70 minutes of ambient classical and large, epic orchestral music. Stay tuned for the full soundtrack release! For now, check out the trailer, featuring my good friend Murphy Roeder on vocals. 

​Animals
Sound Designer

On Animals, I was the primary sound designer, creating unique animal sounds for around 50 new animal mobs added to a Minecraft Marketplace release. The goal was to get them to sound authentic to the original Minecraft game.
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Crazy Town 
Composer

An original OST for a Minecraft Marketplace map pack by Everbloom Studios. Crazy Town's music is full of colorful, quirky themes to accompany a wide cast of zany animals. The soundtrack relies heavily on chamber ensembles and orchestra, allowing instruments to represent the various personalities. 
Check out the soundtrack here! ​
​kylydian.bandcamp.com/album/crazy-town-original-game-soundtrack
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FLY2K
Sound Designer

FLY2K is a stealth game where you play as a hacker controlling a quadcopter, infiltrating various offices to complete your objectives while avoiding security. As sound designer, I focused on creating mechanical, yet bubbly sounds to emphasize the bright colors and fast paced game play of this quirky stealth title.  

Give it a play here! 
​ackleyrc.itch.io/fly2k
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Project Shadow Girl
Composer and Sound Designer

As the composer and sound designer for startup AeonSigma, I worked on many tracks for a game by the tentative title of Project Shadow Girl. As a thematic platformer, I have the opportunity to write in a lot of very different styles! To the right is a fraction of the music I can currently share with you.

Lost in Transmission
Composer and Sound Designer

In game jams, I prefer to work with a really dedicated team to make something we could sell. That's how my team felt about Lost in Transmission, made for the 2018 Global Game Jam. An endless runner, you play as a person controlling a space ship from a control center via radio waves. As time goes on though, the radio signal gets weaker and input lag is increased.  Play it in your browser here: tzmtnh.itch.io/lost-in-transmission
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Fool's Gold
Composer and Sound Designer

Another Game Jam game made for the Seattle Indies 2017 Game Jam. You play as the fearless hero who goes into a dungeon at the request of Pyrite, a mysterious man who says he needs money to find the princess. Killing skeletons gets you the money to pay Pyrite, but why does he need the money to save the princess? Sound design and music by me! Play it here: ​ehgoodenough.github.io/fools-gold/
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Classical Works

​Beside Still Water

A commission for Lindbergh High School in Renton, Washington. This is a highly interpretive piece, one meant to be a reflection of one's self, much like staring into a calm lake.

Music for a World Now Divided 

An original composition commissioned by the Marysville Pilchuck High School Wind Ensemble under the direction of Gavin Knowles. This piece is a setting of conflict and resolution, mirroring personal feelings of the state of the human mind throughout earth.

​Tomorrow Before Sunday

A piece for solo saxophone and sustain pedal on piano, Tomorrow Before Sunday is a very personal journey through a hard time in my life. The piece is structured in the five stages of grief. There is often no strict time, and no bar lines. The piece is one large cadenza that is meant to take as much, or as little time as the performer wants. 

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