Hopefully by now you've gotten the feeling that education is important to me. It's because of this I try to speak on video game music whenever I can. I've been a speaker at universities, and at PAX Dev 2018. Here's a sample of my completed talks, and I'm constantly working on new ones.
The Voice of Our Games: Novel Ideas in Game Music |
Is game music beginning to sound too similar? In this talk, I explore this phenomenon of why some people feel this way using examples from a potentially over-saturated composer market, and how to find personal strategies to make your music stand out from the crowd by talking about games that did something slightly different.
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What I Wish I Knew Day Zero |
When I started writing game music, no one told me this was going to be hard. In a talk meant for people looking to get into game audio, I explore what makes game audio hard, how to approach this career as a marathon, and explain misconceptions and mistakes I went through to get where I am today.
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GA 95: Intro to Game Audio |
In college, 101 is generally the starting class, but what if you don't feel you're ready for the 101 level? That's where the 95 level talk comes in to get the audience up to speed. Topics covered include terminology, basic music concepts, how to write a good melody, and how to start your career with only pencil and paper.
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